3rd Super Robot Wars Walkthrough Episode 15-20 Up to Vigage Battle

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Episode 15, Suspicion
Aliens fill the map in large numbers, so I think it’s hard to defeat them.
This is the map where Yakuto Doga appears for the first time, so be careful with the funnels.
I took the style of keeping a distance, placing Daitarn 3, cutting HP when advancing on the enemy turn, and dropping it on the ally turn.

Since there are a lot of enemies, I took advantage of Mali’s supply, amuro on the Hyaku Shiki, and put a character with a high pilot hit rate so that even the mega bazooka launcher, which has a poor hit rate, can easily hit.

There are a lot of enemies and many super enemies, so I think it’s a great chance to level up.

Episode 16, Pursuit Battle
Glemmy’s level is high, so in preparation for the Vigaji battle, defeat him with a getter to raise his level.
The enemy in the lower right is easy to group together, so I raised the level with Kai’s Hyaku Shiki.

ZZ Gundam and Judau appear.

The combat conversation between Judau and Carasoon is interesting. “Auntie”

The ZZ has the highest firepower of the 3rd Gundam series, the High Mega Cannon 1700, and also has a high accuracy rate.
Hyakushiki Mega Bazooka Launcher Accuracy 90
ZZ Gundam High Mega Cannon Accuracy 120

It’s easy to use even for characters with a bad hit rate, so I think Roux Louka would be good.

After this, Judau will leave during Shangri-La, and you won’t be able to remodel him, so it will be easier if you raise his HP during the intermission after this.

Episode 17, Fierce Battle on Side 1
Actually, it’s the last Hyakushiki level increase before the Vigaji battle, but I tried my best to get Amuro over level 36, but he stopped at level 35. Low levels are fine, but Sharia and Rosamia are both hard to hit, so it’s pretty tough.

By the way, Amuro was level 29.

Aliens will appear in the middle left on turn 3, so it’s a good idea to split some forces.
Gates Capa’s Bound Dog is very hard, so it’s a good idea to put a unit with fire power here.

Episode 18, Shangri-La
Judau can strike in a straight line and defeat most enemies.
Mr. Marshma will come to help you, so let’s drop it off properly.

Episode 19, Consucon Assault
This side is the last side where you can raise the level of the Vigaji battle, but it is weak except for the Gremy squad, so let’s raise the level of Amuro, Getter, Daitarn 3, Raideen, Combattler, and Mazinger with the Gremy squad.

After defeating Arias, Amuro’s level becomes 36, and with two actions, Kamille and Amuro, the fight against Vigaji becomes easier.

Episode 20, Solomon’s Nightmare
Vigage battle.

the way i beat

For the Gundam series, the two-action Amuro νGundam and the two-action Camille Dijeh SE-R were raised to 3700 HP so that the Dijeh SE-R would not be dropped when attacked, and multiple warheads were launched from the reef airspace. Attacking with Missile Hot Blood, Amuro puts himself in a position where he can aim at Vigaji and the surrounding aliens, and can drop them with Fin Funnels when counterattacking.

Equipped the Hyakushiki with Recore, defeated Hambrabi, Gerbera Tetra, and Gilgil to raise the level to level 47.
After acting twice, move to a distance where Vigage can stab Mega Bazooka Launcher to assist.

As a recovery role when Kamille is attacked, let’s make it adjacent with Fametas.

Approach Bright-san’s Nahel Argama with a super robot on it, shorten it to a distance where you can hit the hyper mega particle cannon’s map weapon, and leave it as insurance in case the super robot’s attack misses.

For Super Robots, Vigaji has an attack range of 7, so put it at 8, but Daitarn and Raideen have no acceleration, so at 8, getter, combater, and mazinger at 9.
Since Mazinger has a sure hit, it has an insurance attack factor and an inspiration, and since the Kouji level was low, it fell prey to Vigazi’s attack, so it played a considerable role as an avoidance factor with an inspiration.

On the second turn after starting the attack, both Raideen and Combattler missed the attack, and Koji’s Iron Cutter and Bright’s map weapon and Kamille’s multi-warhead missiles made up for the missed attack, and Daitarn made a large number of attacks. It feels like I scraped it off and dropped it with a getter.

At this time, Mari’s supply was used for Combattler and Hyaku Shiki, so let’s raise the level a lot.
Aim for level 30.

Unlike the first week, I fought to show the difference in power. It was dropped with critical hits over and over again, but it was really nice to change my playstyle and drop it like this.

In the 3rd round, in order to drop this Vigage, I planned and raised the level from the beginning, so it was good that it paid off.
After defeating Vigazi, I feel deeply moved.

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