3rd Super Robot Wars Play Postscript
3rd Super Robot Wars Play Postscript
This time, I’m going to play and write down what I thought after playing properly.
It’s my second week playing.
Stage impressions and capture
From episode 1 to episode 14, Camille acting twice
Episode 1, Dark Clouds
In the first week, I remember defeating Char with Kouji, but when I finished the first episode and looked back on the first week, the play style was completely different. There is a very advanced play.
I know the difficulty of G-3 this time, so I use my luck with the getter to drop it.
Episode 2, G-3
It’s not a detour route, it’s a frontal breakthrough. In the case of the detour route, Dogos Gear and Musai are far apart, so you don’t have to disperse your strength on this route, but Dogos Gear is too hard, and even if you attack other than Getter and Mazinger, your HP won’t decrease, so 1 Level up Amuro and Sayaka in a story or two.
Sayaka-san, as a recovery role, level up even a little.
Episode 3, Reef Airspace
Baron Ashura’s line to Char left an impression on me. It’s not that difficult.
However, since it is a super-type enemy, it is good to scrape it with Getter 2 or Mazinger.
Episode 4, Atmospheric Entry
I thought the route I didn’t take in the first week would be good, so I took the earth route instead of going to the moon and cleared it.
If you go this route, Emma won’t join you. I can’t even get the Gundam Mark 2.
If you want Gundam mark2 and Emma to join your party, take the other two routes.
Camille will join you from this stage. I’m lucky, so I try not to raise Camille’s level as much as possible in this stage or the next Gundam Robbery stage.
Quattro’s Hyakushiki can be obtained in episode 13 “To Space”, so the minimum level of the enemy in the next stage “In Silence” is 18 to 23 levels. So don’t let Kamille level 18 or higher. If you have a level 23 enemy with a difference of 8 levels, entering this area at level 15 will increase the map weapon level and act twice, right? I think.
Episode 5, Gundam Robbery
DC will go south and run away, so let’s surround it with allies and make it stop moving and drop it.
Episode 6, Attack on Gato
The level of the enemy will increase at once, so it’s a good idea to drop the enemy with Sayaka-san, Fa-nee-chan, Kai-san, and Keith who are lucky. Once Sayaka-san and Fa reach level 18, the recovery factor will be much easier in the future.
Episode 7, Seaside Panic
Don’t level up Kamille anymore, use Nemo as a scraper or Methus as a healer.
Since the White Base has been replaced by the Argama, it will be possible to raise the map weapon level from here.
Here comes the reliable mobile suit Dijeh SE-R, which plays an active role from the beginning to the middle of the game.
In the case of mobile suits, when counterattacking, they usually turn into Vulcans and have weak firepower. The Gundam series is really weak against counterattacks.
That’s why I use it as a counterattack shaving factor with Waverider and Dijeh SE-R.
Besides, the Dijeh SE-R is equipped with a variety of weapons, has a high accuracy of multi-warhead missiles, and is effective against beam-absorbing bosses like Vigazi, so it’s a really great mobile suit.
Episode 8, Chodenji Robo Combattler V
Garuda is insanely strong.
When the aliens appear, wait at the entrance to the forest and line them up to get them in line for the Argama’s map weapons.
If super-type enemies enter the forest, it will be difficult to drop them, so do your best to remove them.
Episode 9, Saotome Laboratory Close Call!
With Jack and Michiru alone, they are level 8, so they can’t defeat them at all, and they will be dropped, so stop attacking them, concentrate on moving the enemies, let them get close to the Argama, and clear the stage before the alien reinforcements.
Episode 10, Crimson Wings
It starts with just Koji and Sayaka. Even if the boss comes in the middle, he will be targeted, so when he concentrates on Koji during the enemy turn, he will counterattack, and Sayaka will play the recovery role.
Even if you attack Sayaka-san, she’s strong, so if your allies reinforce it, you can clear it right away.
Episode 11, Brave Raideen
The hardest part was finding a place to take the shortest route when Sherkin appeared. He did just that many times.
Episode 12, Rumored Haran Banjou
From this stage onwards, becoming an elite soldier, it becomes insanely difficult.
If you get a critical hit, it will be dropped in one shot even in the forest.
Keith got hit and couldn’t get close to the enemy.
Driesen’s Tri-Blade has a high accuracy rate and high firepower, so keep your distance and fight.
Gabsley’s Federin Rifle has a range of 8. Try not to enter the range or defeat it before that.
Elite soldiers have a terrain adaptation of all 7, so if you get a critical hit, they will be dropped in one shot, so be careful.
Attempt to level up with Mr. Bright’s map weapon.
Amuro is sent to fight against aliens with the Z Gundam, while Fa, Sayaka, and Getter wait for the DC boss battle.
Other than that, put it on the Argama or bring it to a position where you can hit the alien at once.
Episode 13, To Space
Bernie attacked Getter, so he was dropped normally and I couldn’t set up a flag to persuade him.
Again, with map weapons. Recoa remembers good luck on this stage.
Episode 14 In the Silence
Get the Hyakushiki, use the Mega Bazooka Launcher and try again and again to see if Camille will act twice. At level 19 of Camille, line up 9 enemies on a square and leave 2 to level 33. , If you leave one body, it will be level 34 and level 35, and you can’t exceed level 26 for two actions, and you can’t beat them all.
Among them, due to the difference in level, if only one Gaza C21 level is left, it will exceed level 36, so aim for this time, change various attack patterns, play, and reach level 26 , act twice.
Then, the strength of peerless with critical succession.
With this as a goal, from the beginning, I didn’t raise Camille’s level as much as possible, even though I stopped at level 16.
I’m sure there will be times when I can’t hit it, so I’ll try to raise my level a little bit, so I set it to 19th level, and maybe even 20th level is fine.
what i wrote on youtube
Make this aspect your goal.
Kamille’s double action starts at level 36.
From episode 6’s attack on Gato, with the goal of not letting him go over level 16, I was worried that I wouldn’t hit it, so I ended up with this side at level 19.In the case of the level difference at 16, the target was a 5 level difference (experience value 3.5 times) at the Gaza C21 level.
As a result, Gaza C21 level 2 level difference at 19th level (experience value doubled)
Goth Goth Level 23 (experience value x3)
Gaplan 22 level (Experience value x2.5)
Gabsley level 25 (experience value x4)I’ve done it several times. About 10 times is not enough, and I have 1 Gaza C left, so I’m level 36, so I thought level 19 would be my limit considering that I wouldn’t get hit.
From episode 15 to episode 20 against Vigaji
Episode 15, Suspicion
Aliens fill the map in large numbers, so I think it’s hard to defeat them.
This is the map where Yakuto Doga appears for the first time, so be careful with the funnels.
I took the style of keeping a distance, placing Daitarn 3, cutting HP when advancing on the enemy turn, and dropping it on the ally turn.
Since there are a lot of enemies, I took advantage of Mali’s supply, amuro on the Hyaku Shiki, and put a character with a high pilot hit rate so that even the mega bazooka launcher, which has a poor hit rate, can easily hit.
There are a lot of enemies and many super enemies, so I think it’s a great chance to level up.
Episode 16, Pursuit Battle
Glemmy’s level is high, so in preparation for the Vigaji battle, defeat him with a getter to raise his level.
The enemy in the lower right is easy to group together, so I raised the level with Kai’s Hyaku Shiki.
ZZ Gundam and Judau appear.
The combat conversation between Judau and Carasoon is interesting. “Auntie”
The ZZ has the highest firepower of the 3rd Gundam series, the High Mega Cannon 1700, and also has a high accuracy rate.
Hyakushiki Mega Bazooka Launcher Accuracy 90
ZZ Gundam High Mega Cannon Accuracy 120
It’s easy to use even for characters with a bad hit rate, so I think Roux Louka would be good.
After this, Judau will leave during Shangri-La, and you won’t be able to remodel him, so it will be easier if you raise his HP during the intermission after this.
Episode 17, Fierce Battle on Side 1
Actually, it’s the last Hyakushiki level increase before the Vigaji battle, but I tried my best to get Amuro over level 36, but he stopped at level 35. Low levels are fine, but Sharia and Rosamia are both hard to hit, so it’s pretty tough.
By the way, Amuro was level 29.
Aliens will appear in the middle left on turn 3, so it’s a good idea to split some forces.
Gates Capa’s Bound Dog is very hard, so it’s a good idea to put a unit with fire power here.
Episode 18, Shangri-La
Judau can strike in a straight line and defeat most enemies.
Mr. Marshma will come to help you, so let’s drop it off properly.
Episode 19, Consucon Assault
This side is the last side where you can raise the level of the Vigaji battle, but it is weak except for the Gremy squad, so let’s raise the level of Amuro, Getter, Daitarn 3, Raideen, Combattler, and Mazinger with the Gremy squad.
After defeating Arias, Amuro’s level becomes 36, and with two actions, Kamille and Amuro, the fight against Vigaji becomes easier.
Episode 20, Solomon’s Nightmare
Vigage battle.
the way i beat
For the Gundam series, the two-action Amuro νGundam and the two-action Camille Dijeh SE-R were raised to 3700 HP so that the Dijeh SE-R would not be dropped when attacked, and multiple warheads were launched from the reef airspace. Attacking with Missile Hot Blood, Amuro puts himself in a position where he can aim at Vigaji and the surrounding aliens, and can drop them with Fin Funnels when counterattacking.
Equipped the Hyakushiki with Recore, defeated Hambrabi, Gerbera Tetra, and Gilgil to raise the level to level 47.
After acting twice, move to a distance where Vigage can stab Mega Bazooka Launcher to assist.
As a recovery role when Kamille is attacked, let’s make it adjacent with Fametas.
Approach Bright-san’s Nahel Argama with a super robot on it, shorten it to a distance where you can hit the hyper mega particle cannon’s map weapon, and leave it as insurance in case the super robot’s attack misses.
For Super Robots, Vigaji has an attack range of 7, so put it at 8, but Daitarn and Raideen have no acceleration, so at 8, getter, combater, and mazinger at 9.
Since Mazinger has a sure hit, it has an insurance attack factor and an inspiration, and since the Kouji level was low, it fell prey to Vigazi’s attack, so it played a considerable role as an avoidance factor with an inspiration.
On the second turn after starting the attack, both Raideen and Combattler missed the attack, and Koji’s Iron Cutter and Bright’s map weapon and Kamille’s multi-warhead missiles made up for the missed attack, and Daitarn made a large number of attacks. It feels like I scraped it off and dropped it with a getter.
At this time, Mari’s supply was used for Combattler and Hyaku Shiki, so let’s raise the level a lot.
Aim for level 30.
Unlike the first week, I fought to show the difference in power. It was dropped with critical hits over and over again, but it was really nice to change my playstyle and drop it like this.
In the 3rd round, in order to drop this Vigage, I planned and raised the level from the beginning, so it was good that it paid off.
After defeating Vigazi, I feel deeply moved.
From episode 21 to the countdown of episode 33
Episode 21, Prelude to the Fierce Battle
Characters who want to raise their level go to the bottom left and prepare for Doven Wolf. Send Mari, Fa, Seabook, and Sayaka here, and then march forward in preparation for the Vigaji battle.
First, let’s raise the Hyakushiki Mega Bazooka Launcher level.
Episode 22, Fear! Launch Big Zam
Haman-sama of Dogos Gear will retreat if you take damage, so HP 6500 and armor 680 at once. You must do a total of 7180 or more damage.
That’s why ZZ’s High Mega Cannon has the highest attack power. After that, after defeating some of them and hitting the high mega cannon from the right side, it was good to be able to drop the dogos gear normally.
Episode 23, Ryune and Valcyone
The first thing I played was whether Ryune would be dropped.
I thought I would drop it in Mali, but I couldn’t get enough distance, so
I wanted to make Quattro act twice faster, so I dropped Rafflesia with Char.
Episode 24, Storm of Jaburo
Since it is a forest and river stage, movement from the air is essential.
Put it on the Nail Argama, and in order to damage the super units that attack the Kapoor unit and Dai in the south, you can act twice and let Kamille ride on Rigazi and head to Dai in the east with Rekoa-san and Lou. Let him go, Mr. Kocho goes to persuade him with a getter.
Thinking of Char’s double action, I marched with Z Gundam’s Waverider, but it was useless because I couldn’t make it in time for the enemy to attack.
In preparation for Vigage that appears on the 5th turn, after defeating it, keep it on the right side and put Daitarn in a position where you can counterattack during the enemy phase so that you can attack with Daitarn Zanbar.
Episode 25, diversionary action
Place Seabook on Hyakushiki, level up to level 46, and make it act twice.
The ZZ Gundam is hard and Mr. Recore is reliable, so I was able to adjust the HP.
I’m glad I was able to raise Mari’s level.
Episode 26, The Bermuda Triangle
Since this is the boss stage of Picdron, defeat it in order to greatly raise the level of Kocho-san and Mari.
As a resupply crew, the last one has a bad correction in space, so the firepower is low and you can’t grow it, so let’s grow it on the ground.
Episode 27, Female spy infiltration
If you clear it before 5 turns, Amuro and others will disappear, so let’s hang 5 turns or more.
In order to prevent Sirocco from seeing Sirocco, it is necessary to clear it in the ally phase on the 5th turn as a flag that Mr. Reccoa will not turn over.
Episode 28, Shadow of Brocken
Zaku III is level 44 and Bright is level 41.
I only got to level 55 with map weapons.
In the first lap, at level 39, act twice at level 59.
If Bright’s level is too high and you want to raise it here, you can expect a big level increase at level 36, so it would be nice to have an 8 level difference from Zaku III.
Sirocco avoids it, has strong firepower, and even if you respond with νGundam, there are times when you can’t hit it, so it’s tough.
Episode 29, Odessa Day
Considering the future supply, I will raise the level of Mari, Hikaru-san, and Kocho-san in this stage.
Mari defeats Mekiboss, and Hikaru defeats Vigaji to level up significantly.
It’s a fairly large map and you have to cross rivers, so it’s a stage where flying units come in handy.
Put Kamille on the Z Gundam on the enemy army in the lower left, let them line up, and surround them.
From there, attack Fou and Judau from around with Rigazy, adjust HP with Masaki and Ryune, put Fa on Hyakushiki, and raise it to a level where you can act twice.
Koji is good at adjusting the HP of the boss, so it’s good.
Episode 30, Matilda Rescue Operation
Unlike the first lap, Mr. Bright didn’t reach the level of action twice, so it took a while for Mr. Matilda to arrive.
He didn’t raise Kou’s level at all, so he puts him on the Nu Gundam to raise his level.
Even though it was a fin funnel, the pilot’s accuracy was so bad that it didn’t hit at all.
Since Glemy will appear in the next stage, raise Lou’s level as well.
Episode 31, Little Sister!
From here, put Hikaru-san on the Double Spacer, dock with Grendizer, and raise Daisuke-san’s level.
Maria appears in this episode, so when she attacks, she arranges to attack Daisuke-san.
Level up Kou in the previous episode, put it on the ZZ Gundam, and level it up with the High Mega Cannon when the first enemy approaches.
With Pull’s persuasion, Judau sorties.
I made Lou sortie with the νGundam, but I thought the Dijeh SE-R was better while playing.
Episode 32, At the End of Sadness
There’s an event for Naida, so let’s sortie Duke.
If you persuade them and stay until the end, you will get Sazabi.
Musashi is dropped at the end.
Episode 33, Countdown
This is the most difficult stage on earth.
Enemies are coming from all sides, and the Dragonosaurus on the bottom right is in the sea, so it’s very hard, and it’s the sea, so I can’t use Daitarn 3’s Sun Attack or Breastburn.
This time, I wanted to settle things quickly, so I attacked with Amuro νGundam, Quattro Sazabi, and Foucubeley.
In terms of placement, it would be nice if Fa, Kamille, and Ko were close to the sea on the right, but Ko is an expert on land 7 and land, so I want to use it on land because it is on the ground. That feeling, and only Amuro and Quattro are sea 5, and the other Gundam characters are sea 4 or 3, so there are no characters that are strong in the sea, so Amuro and Quattro are placed far apart, but that’s why I use them. .
After defeating the Dragonosaurus, raise the funnel troops on land and move to the Sirocco battle.
Baron Ashura of Bud is fine with super system.
This time, I fought Sirocco in the sea, but although his firepower decreased and he couldn’t drop it, he became hard and couldn’t do any damage. maybe.
From the space stage in episode 34 to the end
Episode 34, Pull and Pull Two
It’s time to sortie Pull, but let’s act so as not to raise the level.
Put Kai on the Hyakushiki and raise the level a lot.
Episode 35, La Vie En Rose
Since the level of the enemy has increased significantly since the previous episode, the lowest level of the enemy is 49, the boss’s knee level is 50, Lance is 50, and Iria is 52. Raise the V and line up the Bow and Zaku III.
If you leave the pull at the same level as when you joined, there is a difference of 6 levels at 43 levels, so use your luck and use the Hyakushiki Mega Bazooka Launcher to defeat all of them to level 84, and leave one to level 82.
Since it is over level 80, at level 84, the reaction will be 220 and the evasion will be very high, so it’s time to create a character that won’t be dropped even if you rush into the enemy. Let’s leave it at level 41, and raise the level of the lucky ally with a level difference of 8, and the end will be easier.
Haman-sama is in the reef airspace to the northeast, so use acceleration to get closer. So, there are funnel troops around, so it’s hard to get close. Hard to beat in one turn.
Big Zam is in the reef airspace to the southeast, so it’s hard to move, and it’s also difficult to defeat.
After all, it takes until the 5th turn when Shu appears.
moon route
Episode 36, Moonlight
Since I haven’t fought Mekiboss in the first round, I’m going to have Daitarn 3 mounted on the battleship to fight this time.
On the first lap, I raised Fa’s ZZ level, but this time, I waited for an extra turn and raised the Hyakushiki level.
Since we will ambush them on a route through which the moon can pass, we will line them up side by side in a horizontal line at the aisle so that the flight units will be able to fly.
There are a lot of enemies, and there are Vigage, so I expected a big level, and I’m glad I was able to use my luck to raise Fa to level 83, even though there wasn’t much of a level difference with the enemy.
When I defeated Mekiboss, I was at a loss as to whether I should get a getter or marily, but even though I did marily, I could only do 500 damage. , making it easier to defeat. This was very difficult.
Episode 37, Lunatic Dream
To level up, dispatch Raideen and Daitarn 3.
At level 51, it will act twice, so after defeating Meggante and Gratonios in the south, Pygdron and Gosgoth in the north will act twice.
Unlike the first lap, it is not easy to finish with map weapons, and is reserved for leveling up Raideen, Daitarn 3 and Grendizer.
Big Zam has high HP and is very hard, so Sirocco will appear on turn 5 before you finish defeating him.
From this episode, the enemy level will rise at once, so it’s a good idea to raise the level with map weapons.
Since the enemy level is 53 to 55, it is considered that the ally level is minus 8 levels, and if it is 45 levels, it will benefit from a large level increase.
I leveled up Kamille at level 47 with Hyakushiki Luck and leveled up to level 78 without bosses.
At this point, I made a member who can fight Sirocco with high evasion, level 84 Pull, level 83 Fa, and level 78 Kamille, so the Sirocco fight will be easier.
So, Raideen, Daitarn 3, Grendizer, and Maria (Great Mazinger) are always on hand, so save them for high evasion enemies and Sirocco battles.
In this episode, Mr. Bright acted twice.
Episode 38, Axis is Burning (DC Edition)
I wanted to raise Reccoa’s level significantly, so I proceeded from the 20th episode, Solomon’s Nightmare, without raising her level, and raised her level in this stage.
Damage units with high HP with high-level Pull and Kamille, Fa attacks units with high HP from a distance, adjust HP with Cyflash and Psycho Blaster, and use Hyakushiki Mega Bazooka Launcher to reach 98. make a level.
At this time, Mr. Recorda is 49th level and 98th level, so in order to benefit from the 8 level difference, the minimum level of the enemy is 58, so it is very good to set it to 50th level.
At level 98, Mr. Reccoa’s attack power reached 2550, which was the maximum value, so I was happy.
Episode 39, Last Battle (Wendro Battle)
Thinking about counterattacks, let Mr. Reccoa think of Dijeh SE-R’s multi-warhead missiles and Pull’s νGundam’s fin funnels. Move to the given position.
Attack Valcyon, defeat her while advancing, and finally approach and attack Wendro’s Dicastes.
Finally adjust and drop Wendro with Fa’s Metas.
I’m glad that the flow inherited from the Second Super Robot Wars was created.
Since Shu is dispatched to this stage, continue to the hidden stage Ragnarok.
Episode 40, Ragnarok
I play with the method of defeating with Masaki and defeating with Fa.
Masaki is a way to beat the story, and it has a self, so it’s a classic way to beat.
Fa wanted to defeat him with Metas, and with a level 83 Ki of 100, Metas’ Beam Saber attack of 450 would only deal 143 damage with Shu’s 110 Ki, so it was very, very difficult to get Neo Granzon to have 253 HP. .
In order not to raise Shu’s morale, avoid and avoid, HP adjustment was adjusted with Funnel’s Hot Blood or Spirit and Stoner Sunshine, and I made HP 253 many times.
I’m really glad I was able to take down the highly armored Neo Granzon with Metas.
Abao Akoo Route
Using the retro freak function, save from the middle of episode 35, La Vie En Rose and play again.
Since it is near the front of the options, it is now time to notice the goodness of Retro Freak.
It’s amazing that you can save 99 on the way.
Episode 36, Cosmic Vortex
Raise the level of Mr. Record.
Since they are lined up from the beginning, Puru rushes into the enemy line and attacks, but Puru does not have the acceleration of the mental command, so I think it is a unit with high mobility, and put it on GP-03 and rush into the enemy line.
The reason why I failed was because I wanted to prioritize Banjo and Kou’s actions twice.
I made a sortie, but I couldn’t adjust the HP of one Big Zam, so I couldn’t defeat it, so I wonder if Maria could sortie. and I regret it.
Episode 37, Zedan’s Gate
During the first lap, I ran out of energy and ran out of balls, and I had a really hard time.
It can be said that it is a difficult stage in the 3rd Super Robot Wars.
Since it’s the second lap, I’ve thought about a lot of things, with Mari, Hikaru, Maria, and Kocho as the supporters, Daisuke as the healer, and Banjo as the attacker.
Since there are 14 unit sorties, I was worried about who to reduce, and I didn’t let Kocho-san sortie, and I got Mari, Hikaru-san, and Maria for resupply, Daisuke-san and Fa for recovery, and Banjo for the attacking role.
With this, I want to raise my level, so Kamille is Hyakushiki and Fa is ZZ Gundam.
I want to keep my mental command, so I use GP-03 for Quattro, GP-01Fb for Pull, and Sazabi for Mr. Reccoa.
Even if you don’t use acceleration, you can put the enemy in a line with a high mobility aircraft.
Quatro did a great job.
Because Mr. Bright didn’t act twice, the enemies gathered towards Mr. Bright, and if it wasn’t for that, I might have been able to bring Camille closer to level 99.
After lining up, I adjusted the enemy’s HP with Masaki and Gundam, and attacked with Kamille’s Hyakushiki Mega Bazooka Launcher, reaching level 97, and it was already unrivaled strength.
After that, when Kamille leveled up, I was surprised at how strong he was when he used the Mega Bazooka Launcher to get a critical hit.
I was able to raise the level of Fa as well, and I didn’t think it would be difficult to capture because Puru, Mr. Rekoa, Kamille, and Fa are all high level.
I had fun playing it.
Episode 39, Axis is Burning (Alien Edition)
The aliens are far away, and the high mobility of GP-01Fb and GP-03 is utilized in this stage as well.
It’s a really good unit because it doesn’t have acceleration.
Also, even if you have Acceleration, you can use Nekketsu 5 times without using Acceleration when you have 255 mental command points, so Kamille’s GP-01Fb shines so much.
The Qubeley mk2 also has high mobility, so it’s very good.
第Episode 39, Last Battle (Sirocco Battle)
Sirocco does not hit.
Camille’s funnel has 82% accuracy and misses twice.
Since it doesn’t hit, it was very difficult to attack with a Gundam system.
I’m glad I was able to drop Sirocco with Mr. Recoa and Camille.
Fa was very reliable because critical hits came out profusely.
play goal
In the beginning, I was conscious of Kamille and Amuro’s double actions, and in the middle, I aimed to raise Mari’s level and make multiple actions for multiple characters, and in the final stage, I aimed to raise the level significantly, and tried not to raise the level.
I wanted to raise the level of multiple characters, which I couldn’t do in the first lap, so I’m glad I was able to raise Recoa-san to level 98 and Kamille to level 97.
Also, I will show you the difference in power against Vigaji, who struggled in the first lap. I thought, but it was difficult after all.
But this time, Kamille and Amuro acted twice, and on top of that, Mr. Reccoa was awakened to level 47, so I was able to fight in various ways.
I tried to make the play more entertaining and attractive.
Since it’s the second round, I had a hard time with the lack of supplies in the first round, so I raised Mari, Hikaru, Kocho, and Maria, and finally beat the final boss with Fa. I was playing with the goal of.
tactics used
As a tactic I used, in the 3rd Super Robot Wars, the counterattack would be an automatic system, so I put it on a unit that could be attacked at that time.
For example, against beam absorption, the Dijeh SE-R multi-warhead missile is the best example, and it always hits. I got on that unit.
The same goes for funnels.
Also, since the consumption points of the spirit command are high, so as not to use it, put it on a unit with high mobility such as Mali’s Bruger, GP-01Fb, GP-03, Qubeley Mk2, and enter the enemy camp.
That’s the tactic.
Hyakushiki and ZZ Gundam were very useful for leveling up.
recommended unit
recommended unit
all-rounder
Dijeh SE-R
I will play an active part until the end.
Wide range of attacks, high HP, high armor, high mobility.
It has been very helpful in many ways.
It is a representative unit of the 3rd Super Robot Wars.
map weapons
Hyakushiki
Mega Bazooka Launcher 1500 has a strong map weapon, so it has 9 squares horizontally and 3 squares vertically. Since there are many enemies, you can expect to level up, so you can expect two actions and a large level up, which is also effective for boss battles.
ZZ Gundam
The High Mega Cannon 1700 has the most firepower in the Gundam series, and it has a high hit rate, so you can expect it to level up.
Funnel system
νGundam
Fin Funnel’s range is 9, so you can attack from a distance, and you can get it in the middle, so it’s very strong.
Qubeley mk2
It has a high mobility of 10 and a funnel with a short range of 7, but it is also a mobile suit that can be aimed by the enemy because of its high mobility.
A pretty nice body.
Sazabi
It has good firepower, armor and HP, so it’s a good unit.
Jagd Doga (red)
It has a lot of firepower and a wide variety of weapons, which is great.
mobility is the main
GP-01Fb
Its firepower is weak, but its movement power is 12, and the level difference between the characters makes it possible to manage its firepower, so it’s a very useful unit when you don’t want to use mental commands.
GP-03 Orchis
With a movement power of 12, there are various weapons and map weapons, so if you put it on a high-level character, it will become very, very strong.
Daitarn 3
Sun attack with overwhelming firepower. It has helped me many times in boss battles.
The HP and armor of the aircraft are high, and the morale is rising, so you can rest assured that it is very strong.
great mazinger
A machine that exerts power when carrying Maria. Hot-blooded Breastburn was often used for HP adjustment.
getter robo
Strong from the start. I think everyone has experienced the excitement of hitting a boss with a hot-blooded getter Tomahawk and reaching 9999 HP.
Getter 2’s Getter Vision and Getter 3’s Daisetsuzan Oroshi were very useful in the rumored HARAMBANJYO.
Getter G
Strong Stoner Sunshine, boosts morale, and impresses with 9999 damage with hot-blooded attacks, a reliable unit for boss battles.
So, if you hit it hard, you can hit even a machine like Sirocco that you can’t hit, so it’s a representative unit in the 3rd.
Cybuster
MAP weapons are strong, and it is good to have mobility.
Valcyone
MAP weapons have 7 ranges, so that’s great.
Bruger
It can recover and resupply, and is the only machine that can resupply.
By putting Mari on it, you can demonstrate your power.
Methus (MA)
With mobile armor, the movement power is 11, and even if you’re away when you’re recovering, you’ll recover, so it’s really good.
Recommended characters
Camille
Lucky and hot-blooded, it’s firepower and strong.
I think Camille is the first to act twice.
Koji
Since he has Hit Hits and Inspiration, if you are close to the boss while your level is low, he will definitely attack you. He also learns acceleration at level 30, so he’s a pretty cool character for a supporting role.
Maria
With her firepower, her mind command has resupply. It’s good to raise it because it’s pretty strong when you put it on Great Mazinger.
2 times action is also early in the super system.
Mali
She joins at level 1, but if she gets lucky at level 10, she’ll level up at once, and at level 24, she’ll learn to resupply.
Reccoa
Since I have hot blood, sure hit, and good luck, I can expect to level up at once with MAP weapons, so I feel lucky at level 18, so I feel like I learned it in the “to space” stage.
It’s the real thing after remembering good luck.
Fa
Its firepower is weak, but its evasion is high, so I used it on the Qubeley mk2.
With luck and recovery commands, friendship and love, it can also be a recovery role, and if the level is low, it can also be used as a countermeasure against boss battles with inspiration, so it feels like an unsung hero.
pull
If you haven’t raised your level in La Vie En Rose (Haman), leveling up the Hyakushiki Mega Bazooka Launcher will bring you to level 84, making it easier to clear the subsequent stages.
It has firepower and avoids it, so it’s very reliable.
play equipment
Retro Freak was really good.
This feature is very useful because you can save in front of the choices using the quick save feature.
The image quality is 60 frames of 1280 x 720 pixels for high definition, which is much better than the 30 frames of 720 x 480 pixels for the Super Nintendo, so it is suitable for youtube distribution.
I think that the most important thing is to prevent the output of the Super Famicom from becoming wavy due to deterioration over time.
where it was hard
From February, I uploaded the compilation of the first round of the 3rd Super Robot Wars, and from there, I decided to try the 3rd again, so I bought Retro Freak and took the time to write the 2nd Super Robot Wars. I played it so that I could understand the flow, but since February 23, 2023, “The 3rd Sparobo Battle with the Four Heavenly Kings 1”, I’ve been posting on youtube every day, and the 3rd Last Battle Sirocco version has been posted. Except for the previous two days when I didn’t post, I’ve been posting almost every day (every day changes a little, like 2:00 in the middle of the night).
It was really hard to keep doing that for nearly three months.
Playstock, time for editing and encoding, and at least 3 video stocks. The youtuber who posts every day is really amazing. I tought.
hard stage
Difficult stage
The first t part is the rumored storm Banjou
The middle part is Solomon’s Nightmare
The final part is the countdown and the Gate of Zedan.
impressions
It’s the second lap, so I think I was able to play smoothly because I can understand the content and stage progress.
After all, the number of characters and units in the 3rd Super Robot Wars is just right.
The stage is so wide that it was a lot of fun to be able to run around with the unit.
I wonder if there will be another super robot like this.
It’s not about image quality or story-like battle production, but it’s nice to have a deformed feeling like this, so it’s nice to have a super robo that goes quickly and doesn’t take a lot of time to load.
So the 3rd is just right.
Counterattacks can’t be input by automation, but the time is fast, and it’s unreasonable that you can’t counterattack. I found a system like that, so it’s fun too.
Another system is defense when armor is 350 or more, and evasion when it is 350 or less.
Enemies will attack low-level characters or characters that are too far away to counterattack.
When advancing, it will come to the closest character, so if you want them to line up, keep the distance short. And.
Please try playing such a fun 3rd Super Robot Wars if you like.
I think I will play Sayla’s route when I have time to play again.
I’m busy until mid-August, so I can’t play the game, so I’ll play it again when I have time.
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